
When a team wins a fight, they typically generate more ult, but they also get to dictate positioning for the next fight, they get to stick together without the same chance of getting staggered as the loser. For instance, the way ult charge is generated in the game is a snowball mechanic, and it can be very hard to stop that momentum. The point of this example is that we think there are mechanics in Overwatch that contribute to matches turning out this way. Have you ever played a match in Control and gotten clobbered on the first point, only to turn it around on the second and then win the match? During that first point, it's easy to think the match was made incorrectly. Even in matches where the skill difference between players is less than one division. We’ve been collecting data and lopsided matches tend to happen at the same rate, regardless of match quality.

That might not always be the case, though. When a stomp happens, it's easy to blame the matchmaker: the match felt unfair, so it must be because the other team was much better or worse than your own. Stomps can happen in all games, and they happen in Overwatch. There’s the possibility that they get quite long depending upon player participation. The 5-stack version felt like a safer mode to try first, although we'll be closely watching queue times here. We ultimately moved away from that over fears that it could pull too many players away from the main Ranked modes to degrade match quality and queue times. As we discussed this version of a competitive season, we also discussed the possibility of a solo/duo mini-season. If this proves popular, it could open the door for other types of competition in our game that are based on teams (like an internal tournament system or mode), or could potentially force us to take a harder look at the way we treat grouping restrictions in our current system. This is a different type of competition and rating than our standard ranked mode. Internally, we're watching your reaction to this mode closely. This mode will require a premade 5-stack to be able to queue for a match. The fourth mode we're releasing in Season 5 is our 5v5 Ranked mini-season.

PvP game modes, like prop hunt and volleyball, by their nature, have more replayability, and our goal is for players to be able to jump into these games more often. A piece of feedback that we hear is that you would like the new modes we release to have more replayability built into them. I'm super excited for Magic and Mischief, our take on prop hunt. We're also releasing a new Summer Games event, Winston’s Beach Volleyball. This season, we're releasing several new game modes: four of them, in fact! Defeat the Demon Lord, developed by CactusPuppy, is our first ever creator-made game mode. Going forward, we'd like to continue to evolve the Battle Pass to help it feel fresh, on theme, and exciting. Not every Battle Pass will be like this-we’re still experimenting with what feels best, and what can make a season more fun. At certain tiers, players will not only unlock an item, but also unlock the next part of the Questwatch story. We've also built a story into Season 5's Battle Pass. This season, it has been broken into several parts, and scattered throughout the Battle Pass at different tiers, with the first unlocking at tier 45. What’s more, we've also made changes to the Mythic skin.
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Our Mythic skin has always been a part of this system, and we've typically had several other themed skins, but for Season 5, nearly every one of the skins in the Battle Pass is based on Season 5's theme.

We've heard feedback that you would like to see more of the season's themed cosmetics in the Battle Pass. This week, we’ll go over a few topics: Season 5 and the changes to the Battle Pass that we've made, the game modes that we'll be releasing this season-with a focus on the 5-stack mini-season-as well as some thoughts on stomps in Overwatch and how they relate (or don't) to matchmaking. Season 5 launched this week, and we’ve started releasing information about Season 6-also known as Overwatch 2: Invasion-with its Story Missions, new hero, game mode, and much more. There is a lot going on in the world of Overwatch right now.
